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<title>Games from Within</title>
<link>http://www.gamesfromwithin.com/</link>
<description>An engineering look at the game development process</description>
<dc:language>en-us</dc:language>
<dc:creator>llopis@convexhull.com</dc:creator>
<dc:date>2007-04-12T00:06:10-08:00</dc:date>
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<item>
<title>Starting Power of Two Games</title>
<link>http://www.gamesfromwithin.com/</link>
<description>I know, things have been pretty slow around here for a while. The good news is that the slience is over.

Charles Nicholson and I decided to take the plunge and create our own game development company: Power of Two Games. So I finally get the chance to follow the dream I&apos;ve had for a long time!

From now on, I&apos;ll be writing mostly on the Power of Two Games web site. We&apos;ll talk about about everything from the details on getting a company off the ground to development processes that we&apos;re using. But this time we&apos;ll be writing much more frequently, so subscribe to our RSS feed and follow us along in this wild ride.</description>
<guid isPermaLink="false">113@http://www.gamesfromwithin.com/</guid>
<dc:subject>General</dc:subject>
<dc:date>2007-04-12T00:06:10-08:00</dc:date>
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<item>
<title>Agile Game Development: Tales From The Trenches</title>
<link>http://www.gamesfromwithin.com/articles/0611/000112.html</link>

<description>Still curious about how to apply agile development to games? These presentations from Gamefest 2006 and the Montréal Games Summit 2006 give an overview of agile game development, and then get into some of the practices we use at High Moon Studios.</description>
<guid isPermaLink="false">112@http://www.gamesfromwithin.com/</guid>
<dc:subject>Agile development</dc:subject>
<dc:date>2006-11-12T21:54:05-08:00</dc:date>
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<item>
<title>Bringing Back The Dream</title>
<link>http://www.gamesfromwithin.com/articles/0608/000111.html</link>

<description>A lot of people have a particular moment or experience that defined their future. It can be anything: reading a particular book, traveling through a different country,
meeting somebody special, or going through a very painful (or happy) experience. For me, the future crystallized on a Fall afternoon in 1985, when I sat in front of an 8-bit computer at a friend&apos;s house. It was the beginning of a long personal journey.</description>
<guid isPermaLink="false">111@http://www.gamesfromwithin.com/</guid>
<dc:subject>General</dc:subject>
<dc:date>2006-08-16T21:56:32-08:00</dc:date>
</item>
<item>
<title>Fundamentally Agile</title>
<link>http://www.gamesfromwithin.com/articles/0608/000110.html</link>

<description>In the past, I&apos;ve given presentations about agile game development to two distinct
groups of people: game developers without much exposure to agile development, and agile developers who were unfamiliar with game development. This morning I realized how interesting it was to explain the goals and reasons behind agile development to someone completely outside those circles.</description>
<guid isPermaLink="false">110@http://www.gamesfromwithin.com/</guid>
<dc:subject>Agile development</dc:subject>
<dc:date>2006-08-07T21:40:24-08:00</dc:date>
</item>
<item>
<title>A Whirlwind Tour Through GDC 2006</title>
<link>http://www.gamesfromwithin.com/articles/0604/000109.html</link>

<description>

Spring was supposed to be the season of flowers, new leaves, and good weather returning. Here in San Diego we don&apos;t get much of that, or rather, we get it all year around. So Spring can really sneak up on you, and before you realize it, it&apos;s already gone. Spring also seems to be the season for game-development conferences
and travel.</description>
<guid isPermaLink="false">109@http://www.gamesfromwithin.com/</guid>
<dc:subject>Conferences and events</dc:subject>
<dc:date>2006-04-06T09:51:23-08:00</dc:date>
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